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Poll: Do you support the idea of a Spyglass for vanquishing?
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Do you support the idea of a Spyglass for vanquishing?

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Old Jan 14, 2009, 08:45 AM // 08:45   #21
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Quote:
Originally Posted by [Morkai] View Post
It wouldn't work. Mobs don't actually spawn until you walk into a certain range to "activate" them.

So unless you've activated them, and they ran off on patrol, there will be nothing to see. (Think UA abuse and HFFF etc).

Nice idea though, original.
Unspawned mobs don't count for vanquish. Max creature counter goes up as you move through area.

It is commonly known that this works with ambush mobs, but it works with every mob.

Every "spawn point" has certain range. Normal mobs usually have ~ three times compass range, ambush mobs have about aggro circle or less range, when player gets closer than that, they spawn.

Divulging big secret here: It is very well possible to vanquish some areas by killing fraction of foes if you can avoid moving close to spawn points and can kill only what spawned because it was too close when you zones in.
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Old Jan 14, 2009, 10:16 AM // 10:16   #22
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have a one-use consumable that pops up quest arrows on the radar pointing to the mob locations. have a dif color than quest arrow green. maybe red. arrows last for 15-30secs. consumable can be crafted for a few mats, 100g or so, 1 skill point. functions as a useful item and as an output for skillpoints that isn't overtly overpowered and doesn't ruin any game balance at all.
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Old Jan 14, 2009, 10:45 AM // 10:45   #23
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I think there's better ways to implement this idea, but something to assist in finding the last mob would most certainly be welcomed by the community, no doubt.
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Old Jan 14, 2009, 02:00 PM // 14:00   #24
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Something along those lines sounds nice. It would be nice to have something to help finding that elusive mob and not wasting so much time. :P
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Old Jan 14, 2009, 10:13 PM // 22:13   #25
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It would be a good idea if it tied into the vanq counter so it can only be used if there is one more group left or like 2 or 3 things left to kill other wise people would just use it the whole time and it would make it too easy.
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Old Jan 15, 2009, 05:16 AM // 05:16   #26
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Nice idea...totally signed here.
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Old Jan 15, 2009, 05:32 AM // 05:32   #27
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Singed if there was more detail put into it
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Old Jan 15, 2009, 05:44 AM // 05:44   #28
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/not signed
even though it is a good idea i would not want it. it is not why i started vanquishing in the first place yes it is a pain to find the last enemies if you just go around and kill things but put some thought into how to find all of them and it is not that difficult except the patrols. and that is why i like vanquishing you have to put more thought into it
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Old Jan 15, 2009, 04:32 PM // 16:32   #29
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/iseedeadpeople

*shows all foes on map*


Would be great to have something like that only when there are under 10-15 foes.
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Old Jan 15, 2009, 05:46 PM // 17:46   #30
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voted no for this specifically, but the concept isn't exactly flawed.

Personally I run a methodical grid, holding CTRL down where ever I go in a vanq, and have the mission map up at all times, if I miss something I backtrack and find it, This also goes with the mapping titles, I empty out a zone and go through all the nooks. If I miss a few slivers of fog, I steamroll myt way in NM. The CTRL key and the mission map +compass are enough for me or anyone with smarts to navigate and find that last pocket of resistance. I'm the only guy in my guild who doesn't get lost in kaineg... The issue is some mobs have a VERY wide patrol, and will literally run all over the map, like the Hydra boss mobs in the crystal desert, the mandragor outside the Eye of the North, or the Dredge in the south part of Melandru's Hope, they pop out of nowhere, pwn face and run away... far away... and to fast to chase because it's HM .... You best bet is to run their path in reverse and try for an encounter when you aren't already engaged. I don't recall any mobs like that in elona, they all seemed pretty stationary IIRC, but placed so they may overlap.

However I could see how some sort of Compass(like jack sparrow's in pirates of the carribean) or dowsing rod or divination ability could be useful... I'd say it's a consumable that you click and for 10 minutes or so it pings the locations of all spawned enemies in your radar every 10 seconds. If a compass costs a skill point, 500g, a glass bottle, 2 pieces of steel, 100 dust.Getting to it is up to you. Come to think of it a dowsing rod for locating Chests might be cool, 500g, 10 spirit wood, some dust and regular planks...

Also it's dumb, but I kinda wish that I could make my pet do like Aidan's wolf or Carlotta does. Like "seek" command or something, and it would run of and leave a trail for you... like the webs carlotta drops or the wolf dookie aidan's pet does...

Last edited by Hugh Manatee; Jan 15, 2009 at 05:56 PM // 17:56..
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Old Jan 15, 2009, 11:18 PM // 23:18   #31
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Quote:
Originally Posted by zwei2stein View Post
I would vote for something simpler ... i.e. Using spyglass would ping closest monster once. Its simple & would be huge help.
This would be much easier to implement. I am not sure the OP's idea can be implemented at all - that is, with the new view concept. But a single (or one set) of pings to all the remaining monsters would be nice. Of course, having it set to all means the more monsters the more pings, which would get too annoying.

I don't see the point of customization, but rather just make a limited usage of it. And charge the same price as a lockpick.

/signed for the concept, /halfsigned on the except idea.
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Old Jan 17, 2009, 04:26 AM // 04:26   #32
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Consumable Cost: 3 skill points. 3 globs of ectoplasm. 5000 gold.

Spyglass: Double click to use. Pings the location of the closest monster in minimap.

This makes it so that people have something to do with their skill points, reduces the lowering of ecto prices, and makes it so if you're really far and the mob moves, you might have to use more than one to find it! Anything that costs less and does more greatly devalues the title, and this will make it so if you're willing to pay a (steep) price, you'll get slight convenience vanqing.
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Old Jan 18, 2009, 06:26 PM // 18:26   #33
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Although the spawns are not there, the spawn points may be.

Not activated spawn points and existing creatures could be located. Not activated spawns as blurrs, creatures as dots.
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Old Jan 18, 2009, 07:41 PM // 19:41   #34
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Good idea, Would be much simpler just to have it ping the nearest mob/last mob if the case may be. Other than that,

/signed.
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